Erfan Dastournejad, Kevin Oh
UX Design, Icon Design, Wireframing
For this class project, we designed a hiking guide to aid hikers who may have a poor signal or damaged devices. Through the design process, we had landed on a physical and digital solution: A hiking assistant which prints a guide with crucial information about location and first aid.
We started the project focusing on the process of packing for a hike. We observed a hiker going through the steps of planning where the hike would be, deciding on and gathering materials, and packing for their trip.
To further empathize with the user, we tried ‘bodystorming’ with another team to run through the process of packing by playing the role of different objects. It was an interesting challenge that led to new insights.
Knowledge is more important than material
Past hiking experience is helpful
Object placement during packing is important for accessibility and balance
The difficult part is planning, not necessarily packing
How might we educate and improve the experience of planning and going on a hike?
Information should be easily accessible and legible so hikers can quickly and efficiently read what they need.
For when you don’t have time to fiddle with buttons, and you just want to enjoy nature.
Whether their phone is dead or there’s no signal, hikers should rest easy knowing the info they need is there for them.
The days leading up to a hike are just as important as the hike itself. Preparation and day-of experiences should be balanced.
We mapped out the journey of the hiker creating their guide on the computer, and then moving to the physical world by bringing their printed guide on their hike.
We explored various shapes and layouts of the hiking guide through rapid prototyping. Visual hierarchy was crucial to ensure hikers had access to first aid information right away. Erfan sewed a pouch prototype that we had used as a concept for how the guide would be carried.
Erfan created this storyboard to illustrate the physical half of HikePal.
I was in charge of creating the wireframes and interfaces for the digital half of HikePal.
Higher Fidelity Interfaces
The Paper Guide
The layout of the guide was designed by Kevin.
First Aid Icons
A feature I worked on was the iconography of the first aid information. My challenge was creating a set that would match our visual language, while at the same time functioning so that a hiker could glance at and understand their meaning in an emergency.
If we had more time, we would like to:
Conduct further research into hiking safety.
Perform usability testing with our prototypes.
Experiment with the physical form of the guide.